| Developer(s) | IO Interactive |
| Publisher(s) | Eidos Interactive |
| Engine | Glacier engine |
| Version | 1.01 (November 1, 2002) |
| Platform(s) | Microsoft Windows, PlayStation 2, Xbox, Nintendo GameCube |
| Release date | NA October 1, 2002 UK October 4, 2002 JP June 11, 2003 |
| Genre(s) | Stealth |
| Mode(s) | Single player |
| Rating(s) | ESRB: M PEGI: 16+ OFLC: MA15+ |
| Media | CD-ROM, DVD, Nintendo GameCube Game Disc Steam |
| System requirements | Minimum:
Pentium III 450 MHz, 128 MB RAM, Windows 98/ME/XP, DirectX 8.1, 16 MB DirectX 8.1 compliant 3D accelerator, DirectX 8.1 compliant sound card, 800 MB hard-disk space and 16x CD-ROM drive |
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System Requirements:
OS: Windows 2000/XP/VistaCPU: 800 Mhz
RAM: 256 MB
DirectX: 7.0
Hard Drive: 39 MB
- Assemble stylish outfits.
- Unlock unique accessories!
- Explore new clothing styles!
Version: 6.5.2
Category: Official Maps
Description:
DotA Allstars v6.52 Official Map
6.52 Changelog
===============
* Rewrote all item code and systems. It now supports things like properly tracking item ownerships, fusing recipes with a full inventory as well as fixing a lot of older miscellaneous bugs and usability issues, and setting groundwork for other things in the future
* Fixed all CustomKey problems. All hotkeys in the game can now be properly remapped to any other hotkey
* Map strings are now properly allocated to allow players with different language versions to play with each other without having to download multiple maps themselves. This means, for example, that you can play or watch games with your English version of the map with someone using a Chinese, Korean or Russian translated version of the map without any problems. The maps for the other languages will be posted on getdota.com alongside the English version for each release
* Lowered side angles on Bristleback
* Agility Morph and Strength Morph can now be clicked on directly for one-time use
* Morph interval is smoother when it levels (same overall rate though)
* Improved Elder Form attack animation
* Improved cooldown progression on Soul Rip
* Rewrote Timewalk to keep constant speed (so its not slow motion when you click nearby)
* Dark Rift can now be cast by targeting minimap
* Increased AutoQuills release requirement on Bristleback from 200 to 300
* Improved cooldown progression on Primal Split
* Improved initial AI on Dopplewalk image to make it less obvious when it’s created
* Sonic Wave cooldown no longer improves per level in non-scepter form
* Reduced Reverse Polarity AOE a little
* Reduced Dragon Knight’s Breathe Fire manacost
* Undid a portion of the cooldown buff done on Elder Dragon Form last version
* Increased Huskar’s attack range from 350 to 400
* Lowered Puck’s attack range from 600 to 550
* Increased level 2 and 3 Purge’s damage to summoned unit
* Lowered Faceless Void’s strength gain
* Improved Faceless Void’s cast animation time
* Increased level 3 Insatiable Hunger cooldown
* Lowered Sand King’s base armor
* Improved cooldown progression on Spirit Bear
* Lowered movement speed on Beastmaster’s Hawk
* Increased Abaddon’s movement speed slightly
* Scream of Pain manacost is now constant on all levels
* Increased Primal Roar cooldown by 10 seconds
* Lowered Living Dead bounty and increased their magic resistance
* Decreased Timelapse cooldown
* Increased Immolation damage on level 3 Primal Split’s Fire panda
* Lowered Sven’s agility gain
* Improved Huskar’s attack animation time slightly
* Scaled the movement bonus on Chemical Rage (lower at level 1, level 3 remains the same)
* Lowered Scepter upgraded Doom’s cooldown
* Increased cast range on Drunken Haze
* Changed Fatal Bonds from damage to HP loss (numbers adjusted to keep it at the same effectiveness)
* Lowered Medusa’s attack animation time
* Lowered Will O’ manacost
* Undid manacost change on Level 1 Reaper’s Scythe
* Slightly reduced Rikimaru’s cast animation time
* Scattershot gives vision on the area it is cast on
* Flesh Heap now works with denies
* Lowered cast range on Neutral Dark Troll’s Ensnare
* Increased cooldown on Neutral Dark Troll’s Raise Dead
* Items now have muted form when carried by non-owner (aside from a few exceptions like regeneration and leaver items). -pm can be used if you want to allow pooling in your games
* Improved basic item’s descriptions layout and presentation (133979)
* Flying Courier cannot carry Observer Wards from enemy base
* Lowered transmute bounty on previously untransmutable creeps (lvl 6)
* Change Sange and Yasha recipe costs and bonuses it gives as well as fixing some minor inaccuracies with it
* Flying Courier can no longer carry Aegis
* Added Blades of Attack to the Goblin Shop
* Increased the Fountain’s bottle autofilling range
* Increased Diffusal Blade’s agility bonus by 5 (carries through to Manta Style)
* Lowered Black King Bar duration slightly
* Increased HP loss rate when Armlet is activated
* Improved Lina’s projectile and visuals (170933)
* Added allied only overhead cast effect for Assassinate (203083)
* Listed maximum targets for Wrath of Nature in the tooltip (212395)
* Added special effect when Berserker’s Blood is stacked at a high level (176376)
* Added special overhead allied-only text to show duration while channeling Unstable Concoction (196859)
* Added a sound effect when Culling Blade kills a hero
* Added new Power Treads icons for the agility and intelligence versions (207886)
* Added an allied-vision only visual effect for Weave (139374)
* Lowered volume on creep horn sound
* Improved Dragon’s Tail’s visual effect (192582)
* Added a new visual effect for Soul Assumption
* Improved King Leoric’s visual effects (180737)
* Changed Mana Void visual effects (211058)
* Removed status buff icon for Hunter in the Night when it isn’t affecting him
* Puck and Clinkz now have a chance to get an alternate "fun name" like Ursa
* Fixed a fatal error problem when upgrading Flying Courier after reloading from saved game
* Fixed some overhead text effects that would show through fog of war
* Fixed a bug when either of Rot, Sand Storm or Storm Seeker are in the same area
* Rewrote Juxtapose and Dopplewalk image creation to fix a rare minor bug
* Fixed a minor bug with moving Lothar’s Edge while not in cooldown
* Fixed an exploit with Lanaya
* Fixed Phantom Edge to properly stack with Magic Resistance like the others
* Fixed a bug with Primal Roar that could occur when used on blinkers
* Fixed a control loss issue in recent versions with Sand King when Burrowstriking
* Rewrote Reverse Polarity to fix some rare issues with it stunning but not pulling
* Fixed some minor bugs with Assassinate
* Fixed World Tree and Frozen Throne towers not sharing bounty with allies
* Fixed Sand Storm not affecting sleeping neutrals properly
* Fixed the interruption requirement to leveling up Storm Seeker
* Fixed a minor bug with the damage of Invoker’s Tornado not syncing accurately with the cyclone effect
* Fixed a minor bug with Dagger and Aegis creating blank dummy items in base
* Fixed Centaur’s Return from triggering off on ally attack order
* Fixed a rare issue with not properly creating Haunt images (DonTomaso)
* XL Mode changed to have 4 hero removals per side instead of 3
* Minimap now does a special ping to allied players when a unit uses Scroll of Teleportation or Boots of Travel
* Improved Scroll of Teleportation code to armor enhance the building you are teleporting to when you click in the area instead of only when directly clicking on the target
* Various other map performance optimizations
* Added lots of music modes. You must have music enabled to use these. Use ‘-music xxx’ where xxx is one of the following added options: off, random, nightelf1, nightelf2, nightelf3, human1, human2, human3, orc1, orc2, orc3, undead1, undead2, undead3, other1, other2, other3, other4, other5
* Added a new mode -poolingmode(-pm) to allow pooling
* -lvlup now allows a number after it to level up faster in test games
* Reduced delay on End Game scoreboard for Sentinel victory
* -roll without specified number now does it out of 100
* Added command -list for use in -sd to show the pick options again
* Changed follow allied unit range to move closer to the target
* Restored and fixed previous issues with -unstuck
* Added a time delayed warning message when the game is in -test mode (some people have been abusing private chat to activate it before using -ah to clear the screen in order to use test commands to cheat without anyone knowing)
* Added commands -rollon and -rolloff incase people spam with roll. Default is on
* Added single player commands -killall/-killsent/-killscourge (169041)
* Added a new mode -observerinfo(-oi) to display extra information for game broadcasters/observers when you hover over player heroes
* Initial creep waves in -ap now spawn 30 seconds later
* Added single player test command -time xx to set the time of day
* Improved the text display on courier death
* Added a new single player or -test mode subcommand (-noherolimit) that lets you get multiple heroes, primarily for video editors that have been requesting it
* New Invoker story from the contest (Ike_Ike)

| Developer(s) | Particle Systems Ltd. |
| Publisher(s) | Infogrames |
| Engine | Flux |
| Platform(s) | PC (Windows) |
| Release date | June, 2001 (Europe)
August, 2001 (North America) |
| Genre(s) | Space simulation |
| Mode(s) | Singleplayer, multiplayer |
| Rating(s) | ELSPA: 11 years
ESRB: Everyone (E) |
| Media | CD-ROM |
| System requirements | Pentium 400 MHz or AMD Athlon, 128MB RAM, 32MB 3D video card, DirectX 8 |
| Input methods | Joystick, Keyboard, Mouse |
Independence War 2: Edge of Chaos
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| Developer(s) | Ubisoft Montreal |
| Publisher(s) | Ubisoft |
| Designer(s) | Patrice Desilets (Creative Director), Jade Raymond (Producer) |
| Engine | Scimitar |
| Platform(s) | PlayStation 3, Xbox 360, Microsoft Windows |
| Release date | PlayStation 3, Xbox 360: NA November 14, 2007[1] |
| Genre(s) | Action-adventure, stealth |
| Mode(s) | Single-player |
| Rating(s) | ESRB: M PEGI: 18+[10] BBFC: 15 OFLC (AU): MA15+ OFLC (NZ): R13 CERO:Z |
| Media | 1 Blu-ray Disc, 1 DVD-DL or Steam download
- |
| System requirements | -
- Minimum |
| Input methods | DualShock 3 controller, SIXAXIS controller, Keyboard and mouse, Xbox 360 Controller |
Assassin’s Creed
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| Developer(s) | Ubisoft Montreal (single player & co-op) Ubisoft Annecy (versus) |
| Publisher(s) | Ubisoft |
| Series | Splinter Cell |
| Engine | Unreal Engine 2.5 (which is a heavily modified, codename called SCX)[1] |
| Version | 1.05 |
| Platform(s) | Windows, PlayStation 2, Xbox, GameCube, NDS, N-Gage, Mobile |
| Release date | Windows, Xbox, PS2 USA March 28, 2005 PAL April 1, 2005 JPN November 17, 2005 N-Gage USA March 23, 2005 PAL March, 2005 GameCube USA March 31, 2005 PAL April 1, 2005 Nintendo DS USA June 28, 2005 PAL July 1, 2005 |
| Genre(s) | Stealth-based |
| Mode(s) | Single player, multiplayer |
| Rating(s) | ESRB: M (Mature) OFLC: MA15+ OFLC: M (N-Gage) PEGI: 16+ |
Tom Clancy’s Splinter Cell: Chaos Theory
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Download Tom Clancy’s Splinter Cell: Chaos Theory
| Publisher(s) | Ubisoft |
| Series | Splinter Cell |
| Engine | Unreal Engine 2.0 with RenderWare physics |
| Version | 1.31 |
| Platform(s) | Windows, PlayStation 2, Xbox, GameCube, GBA, Mobile |
| Release date | Xbox
|
| Genre(s) | Stealth-based |
| Mode(s) | Single player, multiplayer |
| Rating(s) | ESBR: T PEGI: 12+ OFLC: M |
| System requirements | Windows 98/Me/2000/XP: AMD Athlon processor or Intel Pentium III processor; 256 RAM; 3 GB Hard Disk Space; 64 MB DirectX 8.1-compliant Video Card; DirectX 8.1-compliant Sound Card; 8x-speed CD-ROM drive. |
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